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	<title>Learn to Play Go Blog - Samarkand</title>
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	<link>http://www.samarkand.net/learn-go-blog</link>
	<description>Study Go online with blog updates from professional player, Janice Kim 3 dan</description>
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		<title>The Brown M&amp;M Clause</title>
		<link>http://www.samarkand.net/learn-go-blog/the-brown-mm-clause/</link>
		<comments>http://www.samarkand.net/learn-go-blog/the-brown-mm-clause/#comments</comments>
		<pubDate>Wed, 09 May 2012 09:11:05 +0000</pubDate>
		<dc:creator>Janice Kim</dc:creator>
				<category><![CDATA[Learn to Play Go Strategy and SGF Analysis]]></category>

		<guid isPermaLink="false">http://www.samarkand.net/learn-go-blog/?p=141</guid>
		<description><![CDATA[While we are talking about the long, long ago time of the Eighties, you may remember VanHalen, the band with the brothers Van Halen, who were somewhat overshadowed by the larger-than-life David Lee Roth, who if I recall correctly took over from Sammy Hagar as the vocal lead, and propelled them into such mega-stardom that [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>While we are talking about the long, long ago time of the Eighties, you may remember VanHalen, the band with the brothers Van Halen, who were somewhat overshadowed by the larger-than-life David Lee Roth, who if I recall correctly took over from Sammy Hagar as the vocal lead, and propelled them into such mega-stardom that I would meticulously draw the VH logo during 7<sup>th</sup> grade science and garner a crowd of admirants, luckily as it turned out, as this was the same class in which it was offered that a blue-eyed child cannot be born of a non-blue-eyed parent. Note picture of my daughter. If you had been paying attention in my 7<sup>th</sup> grade science class, you would know my daughter is impossible.</p>
<p>&nbsp;</p>
<div id="attachment_144" class="wp-caption aligncenter" style="width: 300px">
	<a href="http://www.samarkand.net/learn-go-blog/wp-content/uploads/2012/05/IMG_10251.jpg"><img class="size-medium wp-image-144" title="Ashira" src="http://www.samarkand.net/learn-go-blog/wp-content/uploads/2012/05/IMG_10251-300x200.jpg" alt="" width="300" height="200" /></a>
	<p class="wp-caption-text">(k)Impossible</p>
</div>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>Van Halen put on some mega shows, and they were perhaps the first rock stars to have a diva clause in their contract: In the backstage dressing area, there must be M&amp;Ms, but absolutely no brown ones. The penalty was cancellation of the show with full payment due. This is awesome enough in and of itself, but David Lee Roth revealed the genius behind this clause in a recent interview. He says that they had a 53-page book of specifications in order to get 9 eighteen-wheelers into a venue and get the cutting-edge show set up in a few hours’ time. It was imperative, at the very least for safety’s sake, that the specifications were followed exactly. So they put the brown M&amp;M clause randomly somewhere in the middle. If he walked backstage and saw brown M&amp;Ms in the M&amp;M bowl, he would know they had to sweat a complete check of all systems to make sure the stage wouldn’t collapse or the wiring short out. If there were no brown M&amp;Ms, he knew that every detail had been attended to. Done. Genius.</p>
<p>We can learn a lesson from David Lee Roth, who by this example is clearly the Schopenhauer of our day (note also that Mr. Roth was arrested for buying marijuana in Washington Square Park, surely a singular legal difficulty I had never seen in my years observing these transactions daily at NYU).</p>
<p>Lesson #1:  When evaluating the opening, rather than go through an exhausting list of specifications, it may be enough to consider: Are there any brown M&amp;Ms? That is, <strong><em>a stone on the third line, when you have a stone on the third line on that side already, is a brown M&amp;M.</em></strong></p>
<p><strong><em></p>
<p>[Embedded SGF File: Where the Brown M&amp;Ms Are (there's a scroll bar on the right to read text inside the game record)]</p>
<p></em></strong></p>
<p>Why is that? A brown M&amp;M means that structurally, less territory has been sketched out than one could have by a more efficient stone placement, so you will be fighting from behind on the territory front. You can check if you are behind by positional analysis, but it’s easier to check for the brown M&amp;M.</p>
<p>A couple of caveats: if you are defending stone(s) that need to make a base, you don&#8217;t need to worry too much about brown M&amp;Ms &#8212; if you need to make a defensive move, the move&#8217;s value isn&#8217;t so much how much territory it makes, but if it makes a stable base. Also, if a stone on the third line has been &#8220;raised&#8221;, playing another third line stone as an approach/far extension on that side doesn&#8217;t have the same problem as the brown M&amp;M.</p>
<p>Examples of Brown M&amp;Ms:</p>
<p>1.  Black has played this common corner sequence, and ends with the marked stone on the third line. The marked stone is territory-oriented, and makes the right side difficult to expand. An approach at 9, playing on the side where expansion has been hampered by the marked stone, is a brown M&amp;M. Black wants to approach from the other side of the star point, at A.</p>
<p>Continuing, if Black&#8217;s stone on the third line has been raised, say for example by the next marked stone, now the approach at 9 isn&#8217;t a brown M&amp;M.</p>
<p>[Embedded SGF File: Example #1 (here I confused you by not putting the text in the game record)]</p>
<p>2.  In this opening, White has made a splitting play at 6. When Black approaches at 7, it&#8217;s a good idea for White to make a base, for example at 8. A move that makes a base like this isn&#8217;t a brown M&amp;M; White is putting on a defense hat and stabilizing herself in Black’s area, not trying to sketch out territory.</p>
<p>In the variation opening, Black 7 is a brown M&amp;M. Playing on the third line here isn’t sketching out a big enough territory to justify playing this side now, but when White has the marked stone, playing on the fourth line at A leaves the unfortunately monikered &#8220;open skirt&#8221;, so there isn’t a good way for Black to develop this side.</p>
<p>If you back up the logic, this is why most professionals would not play the Chinese Opening when the marked stone is here, because the Chinese Opening is not as effective when one side&#8217;s development is hindered.  Black prefers to play at B rather than at 5.</p>
<p>[Embedded SGF File: Example #2]</p>
<p>Back to the Portland Hunger Games&#8230;</p>
<p>In the last episode, we had gotten as far as move 3 (sigh). Because White has played an adjacent corner, Black has a choice of corners to play in next. Black can play in the diagonal corner, forming a cross opening. Or Black can play in an adjacent corner, forming a parallel opening.</p>
<p>[Embedded SGF File: Portland Hunger Game 1 Opening]</p>
<p>Black played a parallel opening. Today pros will almost always play a parallel opening over a cross opening, because the advantage of playing first is increased when the stones are also working together in concert. In other words, you can sketch out more area with two stones on the same side than two stones on opposite sides, because they work together. Since Black has the lead in sketching out territory by playing first, and can increase the lead by having those stones work together, this is the most efficient way of maintaining Black&#8217;s lead in potential territory.</p>
<p>Is a cross opening playable? Sure, but you are trading an advantage in area that you can calculate for an advantage in fighting with unknown value. If White doesn’t want a cross opening, it’s easily prevented by playing in the corner diagonal to Black’s first move. If White offers it, presumably White is okay with it – as Black, you may want to consider why White is offering it to you.</p>
<p>Let’s jump ahead to the end of the beginning for now (I’ve put some off-topic notes in the game record itself for those who care to take a side excursion). If you don’t have all the <em>joseki</em> (standard sequences) and openings memorized, it’s easy to make a mistake, and for these errors to be the main focus in a review. But as the wise man said, of books there is no end – you can always just look it up. What you really need to know is what to do for the 99.99% percent of the time that you are off-book. That’s where the brown M&amp;Ms come in.</p>
<p>Black already has a stone on the third line on this side, so Black 13 is a brown M&amp;M. There might be an argument that you are defending, but really? White 12 doesn’t feel like much of an attack, it’s more like making a cramped base for White’s stones, and Black has a stone on the star point in the adjacent corner, so Black doesn’t feel very weak here and in need of defense. Black can choose the I-can’t-believe-it’s-raining-hundred-dollar-bills-and-I’m-the-only-one-here approach at A instead.</p>
<p>Black 19 is one of those M&amp;Ms that looks maybe dark red at first, but inspection reveals it is actually brown. The stone on the third line is raised, so playing on this side should be okay, but if Black is going to play on this side, it needs to be on a bigger scale, at say A here.</p>
<p>If you estimate the score after Black 29, (we will get to this, patience, grasshopper) you may find that White has cruised ahead. How is this possible? Usually, the big territory imbalances in the opening come from brown M&amp;Ms, the innocuous-looking moves at 13 and 19, not the moves that look bizarre or wrong. The brown M&amp;Ms are the killers, not whether or not you know some sequence, or if you come out badly in a fight someone shouldn&#8217;t have been in. I have started to read <em>joseki</em> books over 1000 times and have never gotten to the Tootsie Roll Center without skipping, so I take it that if I am not living proof that one does not have to memorize a lot to play the opening well, I am at least living proof that while one cannot be idle while studying Go, one can study Go while being idle.</p>
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		<title>Portland Hunger Games</title>
		<link>http://www.samarkand.net/learn-go-blog/portland-hunger-games/</link>
		<comments>http://www.samarkand.net/learn-go-blog/portland-hunger-games/#comments</comments>
		<pubDate>Sun, 15 Apr 2012 01:21:52 +0000</pubDate>
		<dc:creator>Janice Kim</dc:creator>
				<category><![CDATA[Learn to Play Go Strategy and SGF Analysis]]></category>

		<guid isPermaLink="false">http://www.samarkand.net/learn-go-blog/?p=133</guid>
		<description><![CDATA[In Which Thirty Hapless Contestants Willingly Enter the Grid to Learn to Make Higher-Order Mistakes Friday Evening Review of Game One In the olden days (that is, the mid-Eighties), it used to be that Black always played in his or her upper right corner first. This was considered polite, so much so that one time [...]]]></description>
			<content:encoded><![CDATA[<p></p><div>In Which Thirty Hapless Contestants Willingly Enter the Grid to Learn to Make Higher-Order Mistakes</p>
</div>
<div></div>
<div>Friday Evening<br />
Review of Game One</p>
</div>
<p>In the olden days (that is, the mid-Eighties), it used to be that Black always played in his or her upper right corner first. This was considered polite, so much so that one time in a professional match, Black played his first corner move <em>not</em> in his upper right, and his opponent refused to continue the game. In the immortal words of Cole Porter, however, nowadays, heaven knows, anything goes.</p>
<div>
It does have some practical value, if you are going to start from a corner, to start from the same one so that it&#8217;s easier to group games together by opening. However, I also think it&#8217;s important if you are in a rut to do something radically different. For me, not playing in the upper right corner is too radical, but, that&#8217;s speaking as someone who has played first in the upper right corner probably 10,000 times, any other corner, zero.</p>
<p>So our first discussion point comes up in Move 1. I feel like a less-talented Go version of Oscar Wilde, to wit:</p>
<p>- What were you thinking about in your game this morning when you took fifteen minutes on the first move, Janice?<br />
- I was choosing between the starpoint and the 3-4.<br />
- And what were you thinking about in the game in the afternoon when you also took fifteen minutes on the first move?<br />
- I was changing my mind.</p></div>
<div></div>
<div>You may have heard that the starpoint finishes the corner in one move, and the 3-4 point requires two moves. You may wonder exactly what that means, or why you should care. My convoluted thought process on the subject:</div>
<div></div>
<div>The idea of the opening is to set yourself up in the most favorable way you can so that the middle game and endgame go your way, but you can overcome even a horrific opening if your opponent makes one bad mistake afterwards. Since everyone is making bad mistakes pretty much all the freaking time, there&#8217;s not a lot of sense in focusing on fine-tuning your opening. You will improve your winning percentage far more by improving your reading skills by doing life-and-death problems, than you will by studying the opening.</div>
<div></div>
<div></div>
<div>That being said, you can learn how to play a great opening with *far less effort* than it takes to play a great middle or end game, so, you might as well. You might think learning the opening may be tedious or difficult, particularly memorizing several thousand joseki, and then taking the following mandatory annual continuing education joseki classes. But once you get the basic principles, particularly efficient stone deployment vis-a-vis the third and fourth lines, it will be a rare person who can play the opening better than you.</div>
<div></div>
<div></div>
<div>(Key words noted by asterisks: far less effort. Those are the key words. If this sounds disturbingly slacker to you, you can think: there is truth and beauty in efficiency.)</div>
<div></div>
<div></div>
<div>Americans tend to play the opening pretty well, because that&#8217;s been where the time is spent in books and lessons &#8212; learning middle game skills basically means time spent doing reading and counting exercises, and Go is supposed to be fun. But we do spend a lot of time focusing on mistakes and &#8220;bad&#8221; moves, and how to punish them (as if they were not their own punishment. No need, methinks, to engage a penalty for playing Frogger on the freeway, etc.) To balance things out, I like to focus on finding the great, rather than avoiding the bad, so let&#8217;s spend a little bit of time, O good opening players, on finding great moves in the opening.</div>
<div></div>
<div>
<p>[Embedded SGF File]</p>
</div>
<div></div>
<div>So this was move 1. We had about 2500 more moves to go in the workshop at this point, so I was a little concerned about time. Black has chosen a star point. This &#8220;finishes&#8221; the corner in one move, meaning Black&#8217;s great moves are going to be getting to the big side points first.</div>
<div></div>
<div></div>
<div>After White 2, Black has an option which corner to play (if he&#8217;s going to play in a corner). Your thoughts?</div>
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		<title>The Mad Hatter</title>
		<link>http://www.samarkand.net/learn-go-blog/the-mad-hatter/</link>
		<comments>http://www.samarkand.net/learn-go-blog/the-mad-hatter/#comments</comments>
		<pubDate>Thu, 22 Mar 2012 05:22:18 +0000</pubDate>
		<dc:creator>Janice Kim</dc:creator>
				<category><![CDATA[Learn to Play Go Strategy and SGF Analysis]]></category>

		<guid isPermaLink="false">http://www.samarkand.net/learn-go-blog/?p=116</guid>
		<description><![CDATA[One thing that humans can do is cut to the beating heart of truth and recognize that something is a hat. Even a child of three, unless feeling mischievous, will resist wearing underwear as a hat, or mistake a hat worn on the hand as a glove. That’s kind of amazingly sophisticated if you think [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>One thing that humans can do is cut to the beating heart of truth and recognize that something is a hat. Even a child of three, unless feeling mischievous, will resist wearing underwear as a hat, or mistake a hat worn on the hand as a glove. That’s kind of amazingly sophisticated if you think about it – how does the child still know it’s still a hat, even if it’s not worn on the head, or that it’s not a hat even if it is worn on the head? For that matter, how is the child not fooled as to its essential hatness no matter in what nearly infinite combination of colors and shapes it appears? Are hats like pornography, in that we can’t define what it is, but we know it when we see it? Why can’t we program a computer to correctly identify a hat every time, thus replacing the need for a child of three?</p>
<p>We can use this wedge of the hat to pry open the inner workings of the universe, i.e., improve our Go playing. In our last installment, we saw that Spy, a pretty experienced milliner, was trying to figure out how to make his hat look like other hats that he had seen, not realizing that hats do not appear spontaneously in nature, but in fact are made up by other milliners, so it was better for him to make his own hat to fit the occasion rather than rely on one ready-made.</p>
<p>Next, we’ll see how opposing Spy tossed out his fine hat and set to work on an even better one, not realizing that although yes, at one point he had a very fine piece of headgear, the Situation Had Changed, and his head was now uncovered.</p>
<p>At the end, we’ll try to explore the minimalist design concept, trying to see the basic form of the hat even under layers of unnecessary ornament and tissue paper.</p>
<p>&nbsp;</p>
<p>In the Beginning</p>
<p>[Embedded SGF File]</p>
<p>These Are Not the Droids We Are Looking For</p>
<p>[Embedded SGF File]</p>
<p>Minimalism One</p>
<p>[Embedded SGF File]</p>
<p>Minimalism Two</p>
<p>[Embedded SGF File]</p>
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		<title>Life, the Universe, and Everything</title>
		<link>http://www.samarkand.net/learn-go-blog/life-the-universe-and-everything/</link>
		<comments>http://www.samarkand.net/learn-go-blog/life-the-universe-and-everything/#comments</comments>
		<pubDate>Sun, 04 Mar 2012 12:31:57 +0000</pubDate>
		<dc:creator>Janice Kim</dc:creator>
				<category><![CDATA[Learn to Play Go Strategy and SGF Analysis]]></category>

		<guid isPermaLink="false">http://www.samarkand.net/learn-go-blog/?p=99</guid>
		<description><![CDATA[What is 42? 6&#215;7 the answer to everything the age I was when after trying every other possibility (in some cases, many times, because while rats learn, I frequently do the exact same thing again and again to confirm failure), I finally went for the obvious and tried to solve my conundrum &#8220;What is Go?&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>What is 42?</p>
<ol>
<li>6&#215;7</li>
<li>the answer to everything</li>
<li>the age I was when after trying every other possibility (in some cases, many times, because while rats learn, I frequently do the exact same thing again and again to confirm failure), I finally went for the obvious and tried to solve my conundrum &#8220;What is Go?&#8221; applying game logic.</li>
</ol>
<p>&nbsp;</p>
<p><strong><em>strategy:</em></strong></p>
<ul>
<li>A way of winning.</li>
</ul>
<p><strong><em>game:</em></strong></p>
<ul>
<li>An artificial conflict with rules.</li>
</ul>
<p><strong><em>Go:</em></strong></p>
<ul>
<li>A game with consequences flowing from simple rules and nearly unlimited possibilities.</li>
</ul>
<ol>
<li>     Players take turns putting a piece on an intersection of a grid.</li>
<li>     Pieces that are completely surrounded are removed.</li>
<li>     The player who surrounds the most intersections is the winner.</li>
</ol>
<div><strong><em>life:</em></strong></div>
<ul>
<li>Possessing the power to change, originating  internally, as a strategy in response to environmental conflict governed by natural laws.</li>
</ul>
<div><strong><em>environmental conflict:</em></strong></div>
<ul>
<li>The struggle to adapt in a world with nearly unlimited possibilities.</li>
</ul>
<p><strong><em>natural laws:</em></strong></p>
<ul>
<li>Consequences flowing from simple rules.</li>
</ul>
<p><strong><em>winning:</em></strong></p>
<ul>
<li>Growth through the attempt to change.</li>
</ul>
<p><strong><em>life strategy:</em></strong></p>
<ul>
<li>Use the same reasoning as you would in a Go game.</li>
</ul>
<p><strong><em>Go strategy:</em></strong></p>
<ul>
<li>Use your power to change, originating internally.</li>
</ul>
<div></div>
<div></div>
<div></div>
<p>&#8211; If there are beings on Earth playing Go, then they are sentient.</p>
<p>Janice Kim</p>
<p>&nbsp;</p>
<p>Joseki, Schmeki</p>
<p>[Embedded SGF File: Knowledge is the junk heap of reasoning]</p>
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		<title>The Opening Dilemma</title>
		<link>http://www.samarkand.net/learn-go-blog/the-opening-dilemma/</link>
		<comments>http://www.samarkand.net/learn-go-blog/the-opening-dilemma/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 17:31:56 +0000</pubDate>
		<dc:creator>Janice Kim</dc:creator>
				<category><![CDATA[Learn to Play Go Strategy and SGF Analysis]]></category>

		<guid isPermaLink="false">http://www.samarkand.net/learn-go-blog/?p=91</guid>
		<description><![CDATA[To 3-4, or to starpoint – that is the question: Whether ‘tis better in the endgame to suffer through gote and komi an outrageous half-point loss Or to take on a big dragon with only one eye And by opposing need to resign. To invade, to die&#8211; No more—and by invade to say we end [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>To 3-4, or to starpoint – that is the question:</p>
<p>Whether ‘tis better in the endgame to suffer</p>
<p>through gote and komi an outrageous half-point loss</p>
<p>Or to take on a big dragon with only one eye</p>
<p>And by opposing need to resign. To invade, to die&#8211;</p>
<p>No more—and by invade to say we end</p>
<p>The need to count, and the thousand variations</p>
<p>That Go will lead us to. ‘Tis a consummation</p>
<p>Devoutly to be wished. To invade, to die&#8211;</p>
<p>To die—perchance to win anyway, there’s the rub,</p>
<p>For in that invasion what other gains may come</p>
<p>When we have sacrificed a few light stones</p>
<p>Must give us pause. There’s the respect</p>
<p>That makes calamity of living with just two eyes.</p>
<p>For who would bear the hours in overtime</p>
<p>Th’ opponent’s cuts, the kibitzer’s comments</p>
<p>The pangs of lost opportunity, the TD’s delay,</p>
<p>The pressure of rank, and the spurns</p>
<p>that a good move with a bad follow-up takes,</p>
<p>When you yourself might quiet it</p>
<p>With a timely resignation? Who would this bear</p>
<p>To grunt and sweat under a weary endgame,</p>
<p>But that dread of having only one eye,</p>
<p>Th’ board an undiscovered country, from which</p>
<p>no player returns, puzzles the will,</p>
<p>And makes us rather bear bad shape</p>
<p>Than fly to moves we know not of.</p>
<p>Thus Go does make cowards of us all,</p>
<p>And thus the native hue of resolution</p>
<p>Is sicklied o’er with the pale cast of thought,</p>
<p>And sequences of great pitch and moment</p>
<p>With this regard their currents turn awry</p>
<p>And lose the name of action. – Soft you now,</p>
<p>for all the games before!  In thy orisons</p>
<p>Be all my mistakes remembered.</p>
<p>&nbsp;</p>
<p>To understand the difference between the starpoint and the 3-4 point, you can memorize the main idea that stems from each. These are the two openings I studied as an insei. If you can understand the reasoning behind each move and where there are different possibilities, you will have a firm grasp of the opening.</p>
<p>[Embedded SGF File]</p>
<p>[Embedded SGF File]</p>
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